Sample combat example is up and ready.

The best way to make sure Two Guns Blazing isn’t overpowered is to… increase its power? Added the Split-Fire advantage to allow someone to fire at two different targets.

Changed the Second Wind advantage to take into account that the Recovery action only takes 5 phases instead of 10.

Changed a word for the Flipping “Too Many” Cards rule from “player” to “character”, as it doesn’t just affect players. Also changed it back from a minimum of 3 to a minimum of 4 because 3 cards was reducing the chances of critical hits too much.

 

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